We show that in repeated interactions the avenues for effective provision of incentives depend crucially on the type of information players observe. We establish this conclusion for general repeated two‐player games in which information arrives via a continuous‐time stationary process that has a continuous multidimensional Brownian component and a Poisson component, and in which the players act frequently. The Poisson jumps can be used to effectively provide incentives both with transfers and value burning, while continuous Brownian information can be used to provide incentives only with transfers.
MLA
Sannikov, Yuliy, and Andrzej Skrzypacz. “The Role of Information in Repeated Games With Frequent Actions.” Econometrica, vol. 78, .no 3, Econometric Society, 2010, pp. 847-882, https://doi.org/10.3982/ECTA6420
Chicago
Sannikov, Yuliy, and Andrzej Skrzypacz. “The Role of Information in Repeated Games With Frequent Actions.” Econometrica, 78, .no 3, (Econometric Society: 2010), 847-882. https://doi.org/10.3982/ECTA6420
APA
Sannikov, Y., & Skrzypacz, A. (2010). The Role of Information in Repeated Games With Frequent Actions. Econometrica, 78(3), 847-882. https://doi.org/10.3982/ECTA6420
By clicking the "Accept" button or continuing to browse our site, you agree to first-party and session-only cookies being stored on your device. Cookies are used to optimize your experience and anonymously analyze website performance and traffic.